Abstract

Someone passed by a street in the vicinity of a highlight building broken down might have caught in an unexpected big accident on site, to have caused him seriously injured. However, in rare cases, it is possible for any human to avoid big accident by taking an action of avoiding accident, perceiving the serious fear status. Responding to such status, we tried to apply an experiment of simulation using a normal-sized, flat-panel high-definition image display. Incorporating virtual reality with high definition display, as well as generating big noise of iron angle poles crashed, letting a subject to see it with feeling of fear, instantaneously we measured subject’s reaction against the crushing scenes as well as big noise. Responding to the noise heard as well as big iron poles crashing seen, a resulting only 6% of subjects acknowledged valid response safely. Avoiding crisis of reaction in the subject’s behavior was taken from the virtual reality of experiment as some results. Seeing the fake big accidental scene on high definition image display was striking to the function of the subject’s brain sensor. This display system alarms on time the dangerous accident encountered to the subject for avoiding ultimate damages by viewing scenes if the display might be of high definition version.

Highlights

  • In the current century, the world is spread out in highlight construction sites and highlight tall buildings in big and medium cities

  • For referencing the brain sensor of subjects taken by behavior of avoiding crisis, the time from starting the piece of construction material to fall until the mouse was clicked was 0.53 seconds (2 persons), 1.41 seconds, 1.60 seconds, 1.84 seconds, and 1.87 seconds, respectively

  • Assume that a high tall building is under construction for repair, a pedestrian is assumed to be walking under such building underground while thinks of what a dangerous site it is

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Summary

Introduction

The world is spread out in highlight construction sites and highlight tall buildings in big and medium cities. In the model of experiment system, it is assumed that the building material suddenly falls over the head of someone walked by on the street in the vicinity of the construction site, hitting an unexpected accident. We realized this pattern in the virtual reality, making it possible to reproduce a series of situations as "simulated 3D moving image" on the display [3,4]. In order for them to let the piece of construction materials falling overhead before a marginal time of at least 2.5 seconds, they were never to hit overhead by taking any action of instantaneous avoidance. To summarize the above, when the subject’s brain sensor tends to reach its climax at once, which implies the whole-body area of the various sensors consisting of merging of visual, auditory and pressure (tactile) sensors together whose stimuli are at maximum

10 Hz-100 kHz
Findings
Conclusions
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