Abstract

The landscape of mobile gaming has evolved significantly over the years, with profound changes in network reliability and traffic patterns. In the early 2010s, mobile games faced challenges due to unreliable networks and primarily featured asynchronous gameplay. However, in the current era, modern mobile games benefit from robust network connectivity, mirroring PC gaming experiences by relying on persistent connections to game servers. This shift prompted us to conduct an in-depth traffic analysis of two mobile games that represent opposite ends of the genre spectrum: a massively multiplayer game resembling PC MMORPGs with tightly synchronized gameplay, and a single-player puzzle game that incorporates asynchronous social interactions. Surprisingly, both games exhibited remarkably similar traffic footprints; small packets with short inter-packet arrival times, indicating their high expectations for network reliability. This suggests that game developers now prioritize network quality similarly to their PC gaming counterparts. Additionally, our analysis of packet lengths unveiled that recent mobile games predominantly employ short packets dominated by a few key packet types closely tied to player actions, which conforms to observations from PC online games. However, the self-similarity in traffic patterns, a notable feature in PC online games, only partially explains the traffic in mobile games, varying across genres. These findings shed light on the evolving traffic patterns in mobile games and emphasize the need for further research in this dynamic domain.

Full Text
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