Abstract
During the middle of 2010, Com2uS wanted to create another mobile game targeted to the new era of the mobile phone game industry after the 2007 success of the Action Puzzle Family (APF) game for mobile phones. Mobile game users requested more attractive features in the new games, including being easy to learn, being easy to play, not requiring any previous knowledge, and being accessible anytime. In addition, the mobile games environment dramatically changed after the introduction of iPhone and Android devices. The new game Tiny Farm was designed to include the desired new features and also to cater to the new smartphone era. Given this new environment, Com2uS applied certain strategies from the waterfall and Agile software development process models that were appropriate for the development and release of this new game into the smartphone game market. Based on two mobile game development cases, students will learn the pros and cons of the waterfall and Agile development standard process models, in order to select a suitable development process for planning and designing modern mobile game software, and will be able to discuss the fast changing nature of mobile game industry.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Journal of Information Technology Case and Application Research
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.