Abstract
In this paper, we will look at how Chinese youth perform nationalism through player-devised play methods. We argue that as young players become more politically conscious, they are negotiating their politics through play. Within these play situations, players are solidifying their individual beliefs while finding like-minded players. However, players are also establishing a nationalism that is defined not only through a set of core characteristics, but also through an active rejection of the politics embedded within western-oriented digital spaces, by playing in non-standard ways. Through transgressive play methods, players are countering hegemonic western politics present in commercial games and replacing them with their own nationalist politics through player-enforced rules, discussed through internet forums and preserved through memorial videos on online websites. We will look at two specific case studies: firstly, we will look at the Red Shirt Army, a streaming community in H1Z1, where players acted out Chinese military superiority by flouting the four player limit originally set by the designers; secondly, we will look at the Great Socialist Production play method, where Chinese players went against the morality set in Frostpunk, a steampunk game by Polish developers, by arguing that greater societal prosperity was more important than “white left” moral posturing.
Published Version (Free)
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.