Abstract

This study was an endeavor to find the relationship between Pubg playing, a famous violent video game, and the trait verbal aggressiveness by employing a self-reported questionnaire within the given framework of The General Aggression Model (GAM). It was also an attempt to find and compare the frequencies of Pubg playing between before and during the first covid-19 lockdown among the youth. The sample consisted of youth as they were more prone to play violent video games. Purposive sampling was done based on convenience because of lockdown. The results showed a significant relationship between Pubg playing and the trait verbal aggressiveness as expected. Likewise, the comparison of frequencies of Pubg playing between before and after covid-19 lockdown indicated a sharp increase in Pubg playing after the covid-19 lockdown. Both the results were also endorsed by the responses of the mothers interviewed, according to whom the frequency of Pubg playing increased among the children during lockdown that in turn increased the trait VA among them. Keywords: General aggression Model, PlayerUnKnown’s Battlegrounds(PUBG), Verbal aggressiveness, Covid-19.

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