Abstract

The key aspect of AR/VR is immersivity. Immersivity occurs when all the senses are engaged. When designing a neareye display to supply immersivity to the most important sensory system – the human visual system - the challenge is to obtain both high imaging quality and compactness. Conventional optical designs are unable to resolve the mutually contradictory requirements for modern AR/VR systems, such as achieving low weight / small footprint / low cost while at the same time providing higher resolution and reduced optical aberrations. Eye-tracking real-time measurements can be used to modify the near-eye display visual data and to augment optical system performance, reducing the distortions caused by the physical constraints of AR/VR systems. In this paper, we describe typical AR/VR optical system deficiencies and present methods to overcome them with the help of eye-simulation and eye-tracking. These methods provide a higher effective image resolution with reduced optical aberrations, resulting in improved image quality and a more immersive user experience.

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