Abstract

We study game dynamical interactions between two strategies, A and B, and analyse whether the average fitness of the population at equilibrium can be increased by adding mutation from A to B. Classifying all two by two games with payoff matrix [ ( a , b ) , ( c , d ) ] , we show that mutation from A to B enhances the average fitness of the whole population (i) if both a and d are less than ( b + c ) / 2 and (ii) if c is less than b . Furthermore, we study conditions for maximizing the productivity of strategy A, and we analyse the effect of mutations in both directions. Depending on the biological system, a mutation in an evolutionary game can be interpreted as a genetic alteration, a cellular differentiation, a change in gene expression, an accidental or deliberate modification in cultural transmission, or a learning error. In a cultural context, our results indicate that the equilibrium payoff of the population can be increased if players sometimes choose the strategy with lower payoff. In a genetic context, we have shown that for frequency-dependent selection mutation can enhance the average fitness of the population at equilibrium.

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