Abstract

During 3D rendering by GPU, jagged patterns will appear at the edge of the image due to the lack of sampling points. To increase the continuity of the image, we use an anti-aliasing technique to process these jagged patterns. In this paper, we review the current anti-aliasing techniques and propose a multi-parallel anti-aliasing algorithm based on Morphological Anti-Aliasing (MLAA). Through an experiment and a comparison of the results, we find that our algorithm achieves better anti-aliasing performance at the edge of the image than Multiple Sampling Anti-Aliasing (MSAA) and MLAA by setting more color gradients. Moreover, our algorithm consumes much less time than MLAA in FPGA implementation by performing edge detection of the image, classification of the aliasing patterns, acquisition of the blend weight coefficients, and calculation of the anti-aliased color in three channels of the image simultaneously. In addition, our algorithm also consumes much less memory than MLAA in FPGA implementation by scaling and optimizing the area texture used by MLAA. A comparison of related works indicates that it is more favorable for the proposed algorithm to perform the anti-aliasing of the image than MSAA and MLAA.

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