Abstract

Mobile Edge Computing (MEC) enables immersive XR with multimodal data by coordinating communication, computation, and caching (3C) resources upcoming 6G. The traditional communication constrained by Shannon’s theorem cannot accommodate the user demands for ultra-reliability and high throughput. In contrast, the semantic communication improves the quality of service and user experience by exploiting the semantic features. This paper constructs a multi-user MEC structure based on multimodal semantic communication for interactive AR/VR games. We construct a bidirectional caching task model to achieve cache-enhanced computing. To minimize the system cost, including the user latency, energy consumption, and storage size, we propose a content popularity-based DQN (CP-DQN) algorithm to make caching decisions. Then the CP-DQN is extended to the cache–computation coordination optimization algorithm (CCCA) to achieve the 3C resources tradeoff. Simulation results demonstrate that the proposed algorithm outperforms existing algorithms in terms of caching hit ratio, computation cost and edge resource utilization.

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