Abstract
Based on a philosophy of integrating components from multimodal interaction applications with 3D graphical environments, reusing already defined markup language for describing graphics, graphical and spoken interactions based on the interactive movie metaphor, a markup language for modeling scenes, behavior and interaction is sought. With the definition of this language, we hope to have a common framework for developing applications that allow multimodal interaction at 3D stages. Thus we have defined the basis of an architecture that allows us to integrate the components of such multimodal interaction applications in 3D virtual environments.
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