Abstract

Children and elderly represent segments for which education is extremely important. It is a known fact that they are major consumers of information, especially from television. New technologies like NetTV will facilitate the distribution of multimedia educational content. In the context of the European ITEA2 Guarantee project, we consider it as an opportunity to correlate the educational content with the information received from sensors. The purpose of the educational animation is to educate the behavior. The system will offer multimedia educational content on specific behaviors: behave properly, socialize, rest frequently, check health, verify the merchandises expiration dates, get medication on time, be organized, do not forget to turn off appliances, etc. The content is also a form of communication between the children or elder and family or friends. Through animations, the family could educate and adjust behavior, show love and respect, could encourage communicating using new media channels, or could remember family moments, etc. The educational content has an emotional target. We want to capture the attention and we want the animation to be effective. In order to educate the rest frequently behavior, the system will generate several animations each with a different emotional target. The system will deliver the animations to NetTV or other devices on a regular basis. If the feedback from the sensors is positive, the system will deliver educational animations with a moderate emotional target. If the feedback is negative, such as the elder is not resting enough, the animations will have a higher emotional target. The paper will present an overview of the platform for delivering multimedia educational content in home environment, its role inside Guarantee architecture and how it could be integrated in future Ambient Intelligence solutions.

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