Abstract

The purpose of this study was to present the appropriateness of digital educational material and to explore multimedia usability and the importance of using them in developing the motivation of participants in learning sports skills. The participants were 63 beginner female volleyball athletes, aged 10-12 years (MO = 10,94, TA = 1.1 and 1-2 years of practice experience (MO = 1,44, TA = 1,4). The intervention program had 10 weeks duration, with 3 practices per week. For the needs of this study, an internet site (www.minivolley.gr) was used which had been created for this purpose. The athletes entered the positioning in their free time. The location contained sketches, 3D animations, videos with practice exercises, and presentations for the teaching and learning of the three basic Volleyball skills and their regulations. At the tip of the intervention, the comfort of attending the electronic courses was evaluated. The appropriateness of digital educational material according to the perceived view of the learners was evaluated using a part of the questionnaire of (Sun et al., 2008) while the intrinsic motivation of athletes was used the Intrinsic Motivation Inventory (Mc Auely et al., 1989). The results showed a statistically significant improvement in all of the variables of both questionnaires.<p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0954/a.php" alt="Hit counter" /></p>

Highlights

  • The results of this study showed that there were no significant differences between the multimedia and traditional teaching groups with regards to the knowledge and skill test

  • From the evaluation of the average scores of the variables of the internal motivation questionnaire, it was observed that the degree of interest of the participants was the highest, with the average score of the respective dimension being equal to 4.21

  • The usability of educational software is a vital criterion for its quality and selection to be wont to support learning

Read more

Summary

Introduction

Kioumourtzoglou, J.; Zetou E.; Giannousi M.; Antoniou, P.; Michalopoulou, M. MULTIMEDIA AS AN INCENTIVE FOR INTERNAL MOTIVATION AND USE OF COMPUTERS IN SPORTS. & Ranon, 2007), which is insufficient within the field of learning for our days. The traditional way of teaching-learning concerns the time of the lesson, where the students sit silently within the classroom and this can be done as some people just should answer questions or say the lesson. At the tip of the lesson, the teacher will take the written or oral test to look at the students

Objectives
Results
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.