Abstract

The parallel chip-firing game is an automaton on graphs in which vertices “fire” chips to their neighbors. This simple model contains much emergent complexity and has many connections to different areas of mathematics. In this work, we study firing sequences, which describe each vertex's interaction with its neighbors in this game. First, we introduce the concepts of motors and motorized games. Motors both generalize the game and allow us to isolate local behavior of the (ordinary) game. We study the effects of motors connected to a tree and show that motorized games can be transformed into ordinary games if the motor's firing sequence occurs in some ordinary game. Then, we completely characterize the periodic firing sequences that can occur in an ordinary game, which have a surprisingly simple combinatorial description.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.