Abstract

The aim of this cross-sectional study was to develop an explanatory model of motivational climate, problematic use of videogames, violent behaviour and victimisation in schoolchildren. The sample included 734 children aged between 10 and 12 years of age from the province of Granada (Spain). A multi-group structural equation model was used, with an excellent fit (CFI = 0.964; NFI = 0.954; IFI = 0.964; RMSEA = 0.048). The results showed a positive relationship between the problematic use of video games, victimisation and violent behaviors, associating negatively with the task climate. Likewise, the task-oriented motivational climate was indirectly related to victimisation situations and violent behavior, while the ego climate did so positively with special emphasis on children who did not perform physical activity. As a main conclusion it is shown that adherence to the practice of physical activity, and particularly within a task-oriented motivational climate, can act as a protective factor against the problematic use of video games.

Highlights

  • The rapid progress of technological development during the last decade has introduced a multitude of devices into the average home and society in general

  • The main conclusions of the present study are that an ego-oriented climate is positively related to victimisation, whereas victimisation and violent behaviour are negatively related to a task-oriented climate

  • The negative relationship between a task-oriented climate and the use of videogames was stronger within physical inactive schoolchildren

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Summary

Introduction

The rapid progress of technological development during the last decade has introduced a multitude of devices into the average home and society in general. These devices have led to an expansion of the entertainment industry, which offers new ways to spend time, replacing sports and physical activities with predominantly sedentary pursuits [1]. The most noticeable defects are to the social and emotional skills of the youngest users, resulting in damaged relationships These problems arise due to a lack of parental control in the use of this type of technology in large part because of a lack of knowledge of the negative effects [5]

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