Abstract

Crowdsourcing is a model where individuals or organizations receive services from a large group of Internet users including ideas, finances, completing a complex task, etc. Several crowdsourcing websites have failed due to lack of user participation; hence, the success of crowdsourcing platforms is manifested by the mass of user participation. However, an issue of motivating users to participate in crowdsourcing platform stays challenging. We have proposed a new approach, i.e., reinforcement learning-based gamification method to motivate users. Gamification has been a practical approach to engaging users in many fields, but still, it needs an improvement in the Crowdsourcing platform. In this paper, the gamification approach is strengthened by a reinforcement learning algorithm. We have created an intelligent agent using the Reinforcement learning algorithm (Q-learning). This agent suggests an optimal action plan that yields maximum reward points to the users for their active participation in the Crowdsourcing application. Also, its performance is compared with the SARSA algorithm (On- policy learning), which is another Reinforcement learning algorithm.

Highlights

  • Crowdsourcing has emerged as a cutting-edge problem-solving platform for the business where many people are involved in solving the complex problems that machines would not solve

  • There are two types of motivations used in crowdsourcing platforms, i.e., intrinsic motivation and extrinsic motivation

  • Many researchers have studied the consequences of intrinsic motivation and extrinsic motivation in the crowdsourcing platform [5], [6], [7], [8] and found that money plays a significant role in attracting individuals at the beginning

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Summary

INTRODUCTION

Crowdsourcing has emerged as a cutting-edge problem-solving platform for the business where many people are involved in solving the complex problems that machines would not solve. Motivating people to participate in a crowdsourcing platform is the primary challenge in using it. Many researchers have studied the consequences of intrinsic motivation and extrinsic motivation in the crowdsourcing platform [5], [6], [7], [8] and found that money plays a significant role in attracting individuals at the beginning. Some researchers have analyzed the famous crowdsourcing platform Amazon Mechanical Turk and concluded that the quality of work submitted by participants has not increased because of high monetary reward, and intrinsic motivation helps to improve the quality of work [2]. In this research, we have proposed gamification techniques to motivate the people in the crowdsourcing platform.

RELATED WORK
GAMIFICATION TECHNIQUE
REINFORCEMENT LEARNING ALGORITHM
Q FUNCTION
PROPOSED SYSTEM
Q-LEARNING ALGORITHM
EXPERIMENTAL SETUP AND RESULTS
CONCLUSIONS AND FUTURE WORK
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