Abstract

Aim. The presented study aims to analyze and critically re-evaluate current trends in the development of education.Tasks. The authors examine the concept of lifelong learning; identify the strengths and weaknesses of modern digital technologies such as gamification, virtual reality (VR), and augmented reality (AR); show the prospects for the development of education through distance learning.Methods. This study is based on a systems approach using methods of comparative and structural analysis, analytical and theoretical generalization.Results. Current trends in the development of education associated with the introduction of digital technologies are considered, and the prospects for the development of the industry are determined.Conclusions. The concepts of lifelong learning and practice-oriented education are becoming increasingly widespread in the context of the digital economy and labor market transformation. The forced transition to distance learning driven by the COVID-19 pandemic has become a catalyst for rapid changes in education. Digital educational technologies such as VR and AR expand the possibilities of the natural educational environment, while also bearing certain risks.

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