Abstract

This is the second part of a two-part series. It introduces a method for simulating a two-component yarn based on the compression model described in Part I. A quadrilateral mesh is employed to generate the over-all yarn appearance from a wire-frame model with texturing and light reflection applied to the surface. Comparison with other simulated yarns using different models and with real yarns show that the simulated yarns using the method described in this paper are more accurate and yield an improved visual representation of real yarns.

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