Abstract

The detailed representation of the topography is an important aspect when dealing with any flood simulation model. A Digital Surface Model (DSM) with fine spatial resolution can capture topographic object boundaries with a high level of detail. Light detection and ranging (LiDAR) is a technology that can rapidly collect elevation data of a relatively large topographic area with fine spatial resolution (< 0.5m ∼1m). Information about physical objects on the DSM is critical for storm water management as the propagation of flood water is influenced by both the terrain and the objects on the terrain. The processing of LiDAR data is an important task for generating an accurate DSM suitable to running a flood simulation model. Filtering is the first step in processing LiDAR data. In the LiDAR community, the term “filtering” means the task of separating LiDAR data into ground (bare earth) and non-ground points (buildings and trees). However, the choice of appropriate filtering algorithm is crucial in order to detect micro objects such as boundary walls, fences, and thin embankments that have significant impact on the surface flow pattern. This study offers an innovative approach for developing a LiDAR filtering algorithm that is flexible in nature and able to detect not only buildings and trees but also the micro objects. The filtering algorithm is applied to two study areas, and the output suggests close correspondence to reality.

Full Text
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