Abstract

The archaeological use of images and data obtained through devices carried on mobile platforms (such as airplanes and satellites) is already one century old. Today, aerial photography and remote sensing are routinely used to capture, process and analyse archaeological evidence present on the surface of the earth, which is reflected in a large body of literature—see Bewley (1999), Corsi et al. (2013), Palmer and Cox (1993), Piccarreta and Ceraudo (2000), Riley (1987) and Wilson (1982) for the former and Campana and Forte (2001), Lasaponara and Masini (2012), Limp (1989), Lyons (1981), Wiseman and El-Baz (2007) and Wheatley and Gillings (2013), for the latter. In the last two decades, there has been a steady increase in the usage of altimetric analysis based on high-resolution techniques aimed at the detection of architectural elements both above ground and underground which are difficult to detect through conventional air photography and remote sensing methods. Prominent among those techniques is airborne laser scanning (ALS), which, like terrestrial laser scanning (TLS), allows for the detection and measurement of microtopographies with a level of precision not attainable with conventional techniques of surveying and photogrammetric restitution (Challis et al., 2008; Chase et al., 2010; Doneus & Briese, 2006; Doneus & Kühteiber, 2013; Fernandez-Diaz et al., 2014; Fontana, 2022; Gallagher & Josephs, 2008; Harmon et al., 2006; Opitz, 2013; Opitz & Cowley, 2013; Risbøl, 2010; Risbøl & Gustavsen, 2018). As is well-known, this technology uses active LiDAR (light detection and ranging) sensors which emit a beam of polarized infrared light which is discretized in pulses in order to measure the distance between the sensor and the scanned object by the time difference between the pulse emission and the reception of its reflection (time of flight, TOF). This offers a value of the relative position of the object with regards the sensor, which in turn must be converted in absolute terrestrial coordinates within a geodesic system through an accurate measurement of the position, altitude, orientation and sensor speed by means of a global navigation satellite system (GNSS) with differential correction and an inertial measurement unit (IMU). When LiDAR sensors are fixed on airplanes, decimetric levels of accuracy are achieved, which may turn centimetric on helicopters or drones. The final result is a three-dimensional scatter of points which may be treated through digital 3D-modelling applications to create precise altimetric models, using both the first returns to produce a digital surface model (DSM) or the ground returns (filtered) to produce a digital terrain model (DTM) (Opitz, 2013). The application of ALS technology to extensive archaeological reconnaissance is fairly recent. Over the last decade, LiDAR has proven extremely useful, particularly in densely forested regions of northern Europe, the American continent and Southeast Asia, although its usage in Mediterranean environments is still limited. After an initial phase of testing and calibration, highly innovative and even ground-breaking results have been achieved—see, for example, Barnes (2003), Doneus and Briese (2006), Doneus (2013), Harmon et al. (2006), Challis et al. (2008), Chase et al. (2010), Risbøl (2010), Crutchley (2013), Evans (2016), Canuto et al. (2018), Historic England (2018), Guyot et al. (2021), and Prümers et al. (2022). In Spain, public, freely accessible and updated altimetric data are issued periodically since 2014, which has fostered a variety of uses in a number of disciplines, including Archaeology. The first archaeological applications of Spanish LiDAR survey data have appeared over the last 5 years, including case studies centred on Neolithic monuments, Iron Age cities and Roman camps—see Cerrillo-Cuenca and López López (2020) for a synthesis. The first of them examined an area of the Portuguese Alentejo region and Spanish Extremadura with known fortified sites and ditched enclosures, using 1 m resolution DTM from the LiDAR datasets obtained through the facilities of the Spanish National Geographic Institute (IGN in its Spanish acronym) (Cerrillo-Cuenca & Bueno Ramírez, 2019). The same IGN data were used to map the topography of Iron Age, Ancient and Medieval Cordoba (Monterroso-Checa et al., 2021), the amphitheatre of the Roman city of Torreparedones, as well as to suggest a new location for the Phoenician temple of Melkart (Hercules) in San Fernando, Cádiz, combining the laser altimetry with sonar bathymetry produced by the Spanish Oceanography Institute (Monterroso-Checa, 2017, 2019, 2021). Other very recent examples also include the reconnaisance of 135 Iron Age ‘castros’ (hillforts) in Galicia, including 25 previously unknown ones, with buried features, ditches, pathways, field boundaries and levelled defensive elements (Parcero-Oubiña, 2021), also a fresh cartography of the pre-Roman ‘castro’ at Irueña, Salamanca, combining surface surveys with LiDAR and GIS technology (Berrocal-Rangel et al., 2017) as well as a study of the Roman military presence in the northern fringe of the Duero basin, where 66 new archaeological sites were discovered thanks to the combined use of different remote sensing techniques and open access geospatial datasets, mainly aerial photography, satellite imagery and airborne LiDAR (Menéndez Blanco et al., 2020). Recent papers have looked into the possibilities of aerial LiDAR for the detection of megalithic mounds in Galicia (NW Spain) (Carrero-Pazos et al., 2014; Carrero-Pazos & Vilas Estévez, 2016). A very recent line of work looks at the development of algorithms for the automatic detection of archaeologically relevant microtopographies through data mining and artificial intelligence, which has led to the successful location of a great number of megalithic mounds (Berganzo-Besga et al., 2021; Cerrillo-Cuenca, 2016). Thus, while Spanish LiDAR survey data have been used to explore a relatively wide range of archaeological sites and features, including megalithic mounds, Phoenician temples, pre-Roman towns and Roman military camps, to this date, no attempt has been made to examine one of the most powerful ‘segments’ of Iberian Late Prehistory, namely, Copper Age (c. 3200–2200 BCE) and Bronze Age (c. 2200–850 BCE) settlements. The general aim of this paper is to test to what extent the resolution of the LiDAR data (in this case, the public data available for Spain) and the accuracy of the existing algorithms allow for identifications and characterizations of specific features and architectural elements found at settlements dating to the Copper Age (CA) and Bronze Age (BA). As will be explained below, not only there is a wealth of such sites awaiting examination but also the results obtained by us suggest that much can be gained from the use of LiDAR data in order to build a scientific understanding of them. Late prehistoric settlements with major stone-walled features are a pervasive phenomenon across most of the southern half of Iberia. In its early stages, starting c. 3000–2900 BCE, this was linked to the gradual sedentarisation of Late Neolithic communities coupled with a reduction of residential mobility, both of which were the result of demographic growth and economic intensification, allowing a greater accumulation of staple surplus. At various southern Iberian locations, ‘fortified’ or ‘walled’ sites have been interpreted as resulting from either defensive needs or monumentalisation practices (García Sanjuán & Murillo-Barroso, 2013; Gonçalves et al., 2013: 35; Jorge, 2003; Mataloto & Boaventura, 2009: 59). At an advanced stage, beginning c. 2200 BCE (Early BA), this phenomenon resulted in nucleated and well-defended settlements located on inaccessible hilltops, which also demanded the construction of large terraces capable of providing horizontal space to live on. Thus, CA and BA settlements presenting major stone-walled features have been identified across much of southern Iberia (see distribution in the map shown in Figure 1). In the Spanish Southwest, they are common in the provinces of Huelva, where sites such as Cabezo de los Vientos, Cabezo Juré, El Trastejón and La Papúa have been excavated (García Sanjuán et al., 2011; Hurtado Pérez, García Sanjuán, & Hunt Ortiz, 2011; Nocete Calvo et al., 2004; Pérez Macías et al., 2019; Sánchez Díaz & Hunt Ortiz, 2021), as well as in Badajoz, where San Blas, La Pijotilla, Palacio Quemado, Los Cortinales and Castillo de Alange have been explored (Enríquez Navascues, 1990; Hurtado Pérez & Hunt Ortiz, 1999; Pavón Soldevila & Duque Espino, 2014). On the Portuguese side of the border, settlements located along the basins of the rivers Guadiana and Tagus, such as Santa Justa, Vila Nova de São Pedro, Leceia and Zambujal have been excavated over several decades (Cardoso, 1997). In the Spanish Southeast, numerous CA and BA settlements showing major stone architecture have been excavated since the first explorations by Luis and Henry Siret in the late 19th century (Siret & Siret, 1890). Of course, they would be too numerous to list here. Although some settlements with major stone architecture flourished already in the CA, notably Los Millares, they became much more frequent and more impressive within the so-called ‘Argaric’ culture of the Early BA (c. 2200–1550 BCE)—see Chapman, 1990; Aranda Jiménez et al., 2015 for good syntheses in English. In the provinces of Jaén and Granada, excavated Argaric sites (not always well-published) include Peñalosa, Castellón Alto, Terrera del Reloj, Cerro de la Virgen and Cuesta del Negro (García Huerta & Morales Hervás, 2004). In the province of Almería, several major BA settlements located on hilltops and provided with very substantial stone-walled civil and defensive architecture were excavated, including the eponymous site of El Argar and others such as Fuente Álamo, El Oficio, Fuente Vermeja, Lugarico Viejo, El Picacho and Gatas (Gilman & Thornes, 1985). At these sites, the steep slopes were levelled by means of terraces while hilltops were often surrounded by an acropolis, sometimes including cisterns and other major infrastructures (Molina González & Cámara Serrano, 2004). Numerous Argaric BA settlements have also been excavated in the neighbouring Murcia province, including Placica de Caravaca, Covaticas, Cerro del Cuchillo, La Morra del Moro and Ifre (Eiroa, 2004), as well as, more recently, La Bastida and La Almoloya. With more than 4 ha and several levels of stepped terraces on which houses of areas between 10 and 70 m2 were built, La Bastida is one of the largest BA settlements in the Spanish Southeast. On its perimeter, which is protected on three sides by steep cliffs, stands out a defensive wall that could have stretched over 300 m, negotiating steep slopes of up to 40%. The excavated sector of this wall is 3 m wide, with bastions that project up to 3.50 m from its external face and are separated between 2.80 and 4.70 m. Considering the volume of collapsed materials, the original height of this wall would have been 5 m. At the lowest end of this wall, there is a ‘covering gate’ flanked by two 3 m wide forts, which make up a narrow 1.5 m wide corridor (Lull et al., 2014). Further north, in La Mancha (the southern sector of the Spanish Central Plateau), dozens of BA settlements with major stone architecture have been described (Ruiz Taboada, 1997; Fernández-Posse et al., 2007; etc.) grouped in various types referred to in the literature as ‘motillas’ (such as Las Cañas, Los Romeros, El Retamar, El Acequión and El Azuer), ‘morras’ and ‘castillejos’ (El Quintanar, La Encantada, El Acebuchal, Los Dornajos, El Recuenco, Las Alberquillas and El Romeral). The same applies to the so-called ‘Valencian BA’, in the central sector of the Spanish Mediterranean coast (Tarradell, 1961), as can be seen in San Antón de Orihuela, Callosa de Segura, Lloma de Betxí, Tabaiá, Muntanya Assolada and Terlinques (Pedro Michó & Martí Oliver, 2004). Altogether, although these settlements share underlying locational preferences seen across southern Iberia, they are considerably smaller than those found in the southwest and the southeast, while stone-made civil or defensive architecture appears much less frequently and at a smaller scale, which sets them apart from the patterns seen in the Argaric area or the Sierra Morena region. Given that, throughout southern Iberia, settlements dating to third and second millennia often show well-defined topographic features, caused by the large-scale stone architecture that was intrinsic to them, this paper departs from the assumption that LiDAR altimetry can contribute to a more precise planimetry of their morphology and features. The application of high-resolution LIDAR altimetry is aimed at examining the potential and limitations of the technology for future archaeological research and management. Strictly, the aim is not to assess the ability of high-resolution LIDAR altimetry to identify or locate ‘new’ archaeological sites, as this ability has been sufficiently demonstrated over the last 20 years (as briefly discussed above). Instead, the aim is to test to what extent it is possible to identify and characterize specific features and architectural elements with a matching or superior quality to that already achieved by other means, such as, principally, fieldwalking or air photography (obviously, LiDAR cannot match the level of precision attained by archaeological excavation through means such as hand drawing or photogrammetry). With this aim in mind, a case study has been selected for which knowledge based on previous fieldwork, including fieldwalking and excavation, is available. This involves a series of CA and BA settlements located in the Sierra Morena highlands of southwestern Spain (Figure 2). Between the late 1980s and early 1990s, the University of Sevilla developed a research project across this region (northern provinces of Huelva and Sevilla). As part of said project, several survey seasons were undertaken which led to the discovery and characterization of multiple new settlements, two of which, namely, La Papúa II and El Trastejón, were also excavated in 1988, 1990 and 1994 (García Sanjuán, 1999; Hurtado Pérez, García Sanjuán, & Hunt Ortiz, 2011; Hurtado Pérez, García Sanjuán, Mondéjar Fernández de Quincoces, & Romero Bomba, 2011; Hurtado Pérez, Romero Bomba, & Rivera Jiménez, 2011; García Sanjuán et al., 2011). The fieldwork that led to the original data capture was executed by the same team (University of Sevilla) using the same criteria and methods, and therefore, there was a substantial unity in the quality and intensity of the field surveys that led to the discovery of the sites. Up to 36 of these settlements, for which previous documentation exists in the form of plans, photographs and written descriptions, have been selected in order to test to what extent can LiDAR altimetry improve and expand previously existing records. Specifically, the potential and limitations of LiDAR to establish parameters such a site size, perimeter and major associated stone-built architectural features, including defensive walls with gates, bastions and towers, terraces, dwellings and even pathways, streets and roads, will be examined. The underlying assumption is that if high-resolution LiDAR can match or even surpass what was previously mapped on the basis of direct observation by fieldwalking, field topography and aerial photography, then the method can be safely used to detect and characterize new settlements in regions with analogous geographic settings for which no previous research is available. In principle, this has great potential both for research and management purposes, as it could lead to the creation of inventories of sites which may be legally protected on the basis of LiDAR-based surveys alone with (or even without) ulterior ground truthing. The application of ALS technologies to archaeological survey has led to the consolidation of a new methodology with well-defined and well-tested phases, processes and parameters (Adamopoulos & Rinaudo, 2020; Lozić & Štular, 2021). The usual workflow includes the capture, processing, analysis, interpretation and representation of data. In turn, each of these phases incorporates specific processes, some obligatory and some optional (Figure 3). For this study, we used the LiDAR data captured by the Spanish IGN in 2014 with a density of 1 p/m2, reduced to a 0.32 p/m2 once ground-classified, rasterized into DTMs with a pixel size of 1 m using the open-source programme LASTools and visualized with relief visualization toolbox (RVT) and the 3D module of QGIS named Qgis2threejs to interpret archaeological structures. The capture of altimetric information is normally made in the winter, in order to minimize the ‘masking’ effect caused by vegetation. Flight altitudes oscillate between 200 m for drone-based projects (UAVs), 650 m for helicopters and 3000 m for airplanes, with pulse emission frequencies between 45 and 500 kHz. With these altitude and frequency settings, data point densities normally ranging between 0.5 and 21 points per square metre are achieved, although there are major differences between official reconnaissance projects run by state agencies with multipurpose coverage (between 0.5 p/m2 in Spain and 8 in the Netherlands, for example) and those tailor-made for archaeological purposes, which normally achieve 16 p/m2 (Table 1). On the other hand, altimetric precision is barely influenced by flight altitude, as with 650 m the root-mean-square error (RMSE) Z reaches 10 cm, whereas at 3000 m it reaches 20 cm, on account of the error induced by GNSS and IMU systems, which is bigger than that of the altimeter and independent from altitude. The field of view (FOV) is usually limited to a maximum of 50°, given that with higher angles, the probability of the beam hitting the ground is too low. Once the data point scatter is captured, it is subjected to a process that includes quality control, geometric correction, transformation of altimetric datum, georeferencing within a coordinate system, colour attribution on the basis of orthophotos, differentiation and classification of returns, organization in squares and compression into LAS or LAZ formats (Lorite Martínez et al., 2017). In our case, a study area of 100 × 40 km was been defined for which LiDAR data were obtained from the Spanish National Centre of Geographic Information (CNIG in its Spanish acronym),1 which supplies the LiDAR point coverages produced within the framework of the National Plan of Aerial Orthophotography (PNOA), with a 6-year periodicity and coverage for the whole country. CNIG supplies LAZ-format files with point scatters arranged by 2 × 2 km cells, automatically classified by FWF and coloured by RGB and infrared on the basis of 25 cm orthophotos. As well as being public and free, the CNIG licence of use incorporates a copyright cession which allows the reutilization of the data for any lawful purpose, with the only condition of recognizing and acknowledging the source of the data, as well as citing authorship. This is a product funded by the Spanish National Cartographic System, and recognition of copyright must be expressed as © LiDAR-PNOA 2014 CC-BY 4.0 scne.es. The technical specifications of PNOA's ALS coverage set the parameters concerning flight, sensors, processes and final data which this new cartographic product must satisfy (IGN, 2014). According to these specifications, the point scatter must include orthometric altitudes over the EGM08 reference geoid, UTM projections in various zones, 0.5 p/m2 point density—or 1.5 in the new series—and a minimum 40 cm RMSE Z altimetric precision, with 20 cm average. Other relevant specifications for archaeological use include 3000 m maximum flight altitude, 50° maximum angle, 45 kHz minimum scan frequency, ≤1.41 m point spacing, up to four returns per pulse with discrimination in vertical distance of at least 4 m, 8-bit radiometric resolution and global horizontal position lower than 30 cm RMSE X, Y (Lorite Martínez et al., 2017). These initial specifications, regarded as minimum standards, are basically satisfied within different regions of Spain. For western Sierra Morena, the 2014 coverage provides an even better quality. The usual resolution is in fact higher than 1 p/m2 and in some cases above 2 p/m2, which allows to derive raster LiDAR-based DTMs with 1 m resolution. In addition, the average distance between points is reduced to 0.99 m and sometimes even below 0.7 m. Table 2 shows the quality parameters of the LiDAR data processed as part of this study. In order to achieve the phase of classification of returns, full-waveform (FWF) analysis of the reflected signal allows the decomposition of the various echoes that form it, assigning an altitude to each of the captured objects while at the same time differentiating first, intermediate and last returns. Of these processes, the most archaeologically relevant is the classification of data points according to object type (Doneus et al., 2020), for which both return gap and intensity of the reflected signal are used. In the case of Spain, in order to differentiate between buildings and high vegetation, the vegetation coverage index (NDVI), calculated on the basis of infrared imagery, is used in addition. This classification process is automatized by means of algorithms connecting the position of each point with the nearest ones, although this involves a subsequent correction of errors that has to be done manually (Lorite Martínez et al., 2017). Filtering of returns to obtain the altitude of the bare ground once buildings and vegetation have been removed can be an issue. Scarcity of soil returns caused by vegetation density and imprecision of classifications can become major limitations of LiDAR-based remote sensing. In the case of PNOA's LiDAR, which offers already classified returns, only 6.3 million out of 20.7 million points processed for this study corresponded to Class 2 (ground), while 4.7 million were assigned to vegetation. The rest, almost half, were not been classified and were assigned to Class 12 (overlay), Class 7 (noise) or Class 1 (unclassified), which causes half the potential resolution to be lost. In practice, this reduction to 30% of the points available to derive a DTM causes usable returns to have an average density of only 0.32 p/m2, with peaks between 0.12 and 0.77 p/m2. It is important to note that when the Class 2 (ground) point density fell below 0.25 p/m2, it was not possible to identify archaeological features. On the other hand, when the point density was above 0.5 p/m2, it was possible to identify terraces or walls in all cases. Once processed, LiDAR data are available for downloading from national cartographic agencies, divided into squares which in Spain measure 2 × 2 km (by comparison, they measure 5 × 5 km in England) and converted into a DTM for their analysis, typically using ground-classified points in order to eliminate vegetation and/or buildings. In principle, it is sufficient to use type 2 (ground), but depending on the quality of the classification, some points labelled as 6 (building) may contain archaeological features, or some points identified as 3 (low vegetation) may be ground (Costa-García et al., 2017; Costa-García & Fonte, 2017). Depending on the density of returns at ground level, more or less precise DTMs can be achieved (Opitz & Cowley, 2013). In the case of PNOA's LiDAR, the usable returns had an average density of only 0.32 p/m2, with peaks between 0.12 and 0.77 p/m2, which allowed to derive LiDAR-based DTMs with 1 m resolution through interpolation if, instead of rasterizing altitude values through K-Nearest Neighbours Algorithm (KNN) algorithm, the DTM is derived from an intermediate tridimensional model in triangulated irregular network (TIN) (Štular et al., 2021). In our case, the open-source programme LASTools, integrated in package QGIS, was used to calculate the DTMs in the GeoTIFF format. Starting from the DTM, the entire process of raster analysis can be achieved through map algebra. The detection of archaeological features is based on the analysis of relief variation details, for which algorithms automatizing form recognition are being developed but which still demand a visual interpretation (Verschoof-van der Vaart et al., 2020). Microtopography-enhancing methods range from simple hillshading (HS), to more complex techniques based on calculations of slope and aspect. Among the latter are algorithms normally used for archaeological survey such as sky view factor (SVF), openness, local relief model (LRM), principal components analysis (PCA), local dominance (LD), cumulative visibility (CV), multiscale integral invariants (MSII) or Laplacian-of-Gaussian (LoG) (Bennett et al., 2012). Especially, the red relief image maps (RRIM) visualization technique enhances the visibility of subtle features combining Slope, Hillshade and Differential Openness (Daxer, 2020). Thanks to work undertaken in the last decade, the parameters needed for each method are now more precise, including azimuth, elevation, filtering radius, number of directions or search distance (Kokalj & Hesse, 2017). In any case, for the identification of archaeological features, a combination of several of these techniques may be necessary, depending on factors such as feature size, slope of the terrain, land use or surface alterations (Costa-García & Fonte, 2017). In the case of the CA and BA settlements examined here, with a terraced relief, the most useful techniques were slope, SVF, PCA and RRIM, by means of software RVT and lidar visualization toolbox (LiVT) (Kokalj & Hesse, 2017). Table 3 shows the techniques, parameters and values used in this study for the visualization of settlements. The interpretation of images, whether visual or automatic, is aimed at the identification, inventory and cartographic representation of archaeological features. In the case of terraces, a very useful algorithm for their automatic identification is the GRASS function r.param.scale, which measures the convexity in the direction of maximum slope (Arnau-Rosalén et al., 2018). Normally, a distinction is made between polygonal features such as enclosures, terraces, dwellings or burials; linear features, such as roads, canals or walls; and point features (Mlekuž, 2013). In the interpretation of LiDAR data and aerial photographs, Historic England uses a classification according to relief morphology, distinguishing four types: structure, ditch, bank and slope. This process involves the conversion of the shapes seen on the images from their raster format into new vectorial entities, which may be stored in spatial databases and used in geographic information systems (GIS) (Gillings et al., 2020). The last phase of ALS projects includes the representation of the identified features based on the many possibilities offered by cartographic semiology. Normally, intuitive representations akin to natural vision are used, based on the shading of relief through low illumination, between 10° and 35° and 315° azimuth (Kokalj & Hesse, 2017). Other useful cartographic representations can be achieved through altimetric colours combined with slopes (Kokalj & Somrak, 2019). Given the potential of LiDAR data to create 3D virtual environments, one of the most recurrent ways to display and disseminate results is through perspective views, which may even be interactive when published in web environments (Popovic et al., 2017). In this study, both the interpretation phase and the mapping and 3D render phase were carried out using the open-source software QGIS 3.2.2 with SAGA 2.3.2 and GRASS 7. There is no single computing package capable of handling the execution of all the processes described above in a fully integrated environment, although recently, the Open LiDAR Toolbox integrates an archaeology-specific LiDAR workflow into a unified interface, using GRASS, QGIS, LASTools and RVT libraries (Štular et al., 2021). Therefore, specific pieces of software must be used for each of those phases. The capture and treatment of raw data are linked to sensors and are usually achieved through licenced software such as Trimble MX or Leica LSS, a software tool for point-cloud generation and cleaning of raw LiDAR data. For all other processes, there are free open-source programmes, whether as plug-ins integrated in GIS or as independent applications. The classification of returns through FWF can be achieved with open-source software packages such as MCC-Lidar, Fusion or LASTools, although there are also commercial programmes, such as TerraSolid, VR Mesh or MARS. For point visualization, filtering, cutting, union, transformation or exportation, the most used programme is LASTools, which can be integrated in packages such as QGIS or ArcGIS, although there are other open-source programmes such as MeshLab, Geomagic XOS and FugroViewer. To convert an LAS file into a DTM raster file, the commercial software Surfer or the open-source Whitebox Geospatial Analysis Tools and LASTools are available, with exportation into different formats such as TIF, BIL, IMG, CSV or ASCII. For DTM analysis and exportation into image format, there is a number of raster GIS packages, such as SAGA and GRASS, but specific and valuable archaeology-oriented tools have been developed, as is the case with RVT and LiVT. The interpretation stage is the least automated of all, although it can be supported by generic GIS packages. Visualization through perspective-viewing and 3D visual environments, including web publication, can be achieved through both commercial (Geoweb3d) or open-source (Qgis2threejs) applications. The approach described above leads to a number of significant results concerning the usability of Spanish public LiDAR data to map CA and BA sites. Pro

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