Abstract
The article is devoted to WebGL technology. Previously, web browsers could only display simple graphics using а processor. Today's adopted hardware acceleration support allows browsers to access the computer's GPU to render increasingly complex 3D graphics. To facilitate working with WebGL, you can use ready-made libraries, for example three.js. Thе article provides an overview of the three.js library tools for creating 3D shapes in the browser. Snippets of JavaScript code that implement basic 3D primitives are provided. Ways to apply textures are shown.The results presented in the article will be useful to teachers of informatics when used in additional classes or when organizing project and research activities of schoolchildren in informatics. Students will be able to familiarize themselves with the promising JavaScript language and gain basic 3D modeling skills.
Published Version
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