Abstract
We present a new fractal based method of generating realistic models of natural landscapes. In this paper, we describe a three-steps method that produces a terrain mesh using ridge lines and rivers drainage network. As opposed to previous methods that compute water erosion for a given terrain model --- Digital Elevation Map ---, our terrain mesh is generated constrained by a precomputed set of ridge lines and rivers network. A skeleton of a ridges and rivers network is computed and stored in a Digital Elevation Map (D.E.M.) as initial values. Then, the elevations data set is enriched using a novel interpolation method based on a Midpoint Displacement's Inverse process. Finally, a midpoint displacement subdivision is applied to interpolate the remaining elevation coordinates. The resulting terrain meshes lead to naturalistic landscape models and our method seems to be very promising. Images produced by our model are presented.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.