Abstract

Driver behavior modeling is an important task for predicting or simulating the evolution of traffic situations. We investigate the use of Adversarial Inverse Reinforcement Learning (AIRL), an IRL-based method, to learning a driving policy from a dataset of real-world trajectories. Compared to the commonly used direct Behavioral Cloning (BC), IRL aims to reconstruct the rewards of drivers, e.g., driving fast but with minimal accelerations. Simultaneously, a policy that maximizes these rewards is learned using standard Reinforcement Learning (RL) methods. This indirection enables us to train AIRL in fictional situations, for which no training trajectories exist. In our experiments, we find that this advantage enables AIRL to produce policies that are significantly more robust than the two competing approaches Generative Adversarial Imitation Learning (GAIL) and BC.

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