Abstract

Abstract The increasing population growth and urbanization rises the worldwide consumption of material resources and energy demand. The challenges of the future will be to provide sufficient resources and to minimize the continual amount of waste and energy demand. For the achievement of sustainability, increasing recycling rates and reuse of materials, next to the reduction of energy consumption has the highest priority. This article presents the results of the multidisciplinary research project SCI_BIM, which is conducted on an occupied existing building. Within SCI_BIM, a workflow for coupling digital technologies for scanning and modeling of buildings is developed. Laser scanning is used for capturing the geometry, and ground-penetrating radar is used for assessing material composition. For the semi-automated generation of an as-built BIM, algorithms are developed, wherefore the Point-Cloud serves as a basis. The BIM-model is used for energy modeling and analysis as well as for the automated compilation of Material Passports. Further, a gamification concept will be developed to motivate the buildings’ users to collect data. By applying the gamification concept, the reduction of energy consumption together with an automated update of the as-built BIM will be tested. This article aims to analyze the complex interdisciplinary interactions, data, and model exchange processes of various disciplines collaborating within SCI_BIM. Results show that the developed methodology is confronted with many challenges. Nevertheless, it has the potential to serve as a basis for the creation of secondary raw materials cadaster and for the optimization of energy consumption in existing buildings.

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