Abstract

After briefly introducing aspects concerning Mobile Augmented Reality Systems, this article delves into the evolution of these systems as pervasive technology. The work debates also on acceptance of this technology in the context of outdoor applications. The need to develop context-aware, close-to-real-time feedback mechanisms that take into consideration a continuous measurement of Quality of Experience is also discussed. For this purpose, the work goes over how to integrate user preferences into context-aware feedback systems, proposing a theoretical model for measuring Quality of Experience. The model is derived from an analysis of previous technology adoption models and incorporates the knowledge of user preferences. This knowledge has been gathered via a public questionnaire.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.