Abstract

The full power of mobile augmented and virtual reality systems is realized when these systems are connected to one another, to immersive virtual environments, and to remote information servers. Connections are usually made through wireless networks. However, wireless networks cannot guarantee connectivity and their bandwidth can be highly constrained. This paper presents a robust event-based data distribution mechanism for mobile augmented reality and virtual environments. It is based on replicated databases, pluggable networking protocols, and communication channels. The mechanism is demonstrated in the Battlefield Augmented Reality System (BARS) situation awareness system, composed of several mobile augmented reality systems, immersive and desktop-based virtual reality systems, a 2D mapbased multimodal system, handheld PCs, and other sources of information such as external data servers.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.