Abstract

This was a qualitative research that aimed to identify the opinions of Suzuki violin students on a QR Code game designed within the scope of mobile learning. Clues about the technical and musical aspects of the pieces in the 1st book of Suzuki method, and entertaining tasks were stored in QR codes. The content analysis of observations, student interviews, student attitude forms, and expert opinions were conducted on Maxqda 12 qualitative analysis software. This provided information on the effect of the QR Code game on repeats, its compliance with technology, and opinions on white and yellow cards. Findings of the study revealed that the QR Code game allowed the students to repeat the pieces in Suzuki repertoire on different cognitive, affective, and psychomotor levels over and over. In the study, the students had a positive attitude towards the QR Code game and an active participation in the process that led to a positive and cheerful learning environment.

Highlights

  • Mobile learning is defined as a type of learning conducted with the help of mobile devices such as tablets, laptops, handheld computers, and smartphones, that may occur within or outside class activities (Kukulska-Hulme & Traxler, 2005)

  • This study focuses on the use of QR codes in music education

  • The study was based on the case study model, is a qualitative research method, to allow for the collection holistic and comprehensive data about the QR code game and the effects of the clues and tasks provided in white and yellow cards on students, and learning opportunities offered by this QR code game that was being applied to the field of violin education for the first time

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Summary

Introduction

Mobile learning is defined as a type of learning conducted with the help of mobile devices such as tablets, laptops, handheld computers, and smartphones, that may occur within or outside class activities (Kukulska-Hulme & Traxler, 2005). QR code can be used by teachers while designing different activities for their students Because these codes have been utilized for educational purposes before; such as for history (Chen and Choi, 2010), chemistry (Bonifacio, 2012), and language teaching (Liu, Tan, and Chu, 2010), this proves that they can increase the interest, motivation and achievements of students (Kukulska-Hulme& Traxler, 2005; Chen et al 2008; Liaw et al 2010). Further studies pertaining to the use and effects of QR Codes in music and instrumental education are required Keeping this in mind, this study seeks to ascertain the attitude and opinions of students and teachers regarding the use of QR Codes in Suzuki Violin courses

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