Abstract

This article presents the design and implementation of a handheld Augmented Reality (AR) system called Mobile Augmented Reality Touring System (M.A.R.T.S). The results of experiments conducted during museum visits using this system are also described. These experiments aim at studying how such a tool can transform the visitor's learning experience by comparing it to two widely used museum systems. First, we present the museum's learning experience and a related model which emerged from the state of the art. This model consists of two types of activity experienced by the observer of a work of art: sensitive and analytical. Then, we detail M.A.R.T.S architecture and implementation. Our empirical study highlights the fact that AR can direct visitors' attention by emphasizing and superimposing. Its magnifying and sensitive effects are well perceived and appreciated by visitors. The obtained results reveal that M.A.R.T.S contributes to a worthwhile learning experience.

Highlights

  • Museums of Art and History are society’s great archives of historical artifacts and artistic masterpieces

  • In order to study the relationship between the means of mediation and the number of correct answers, the analysis of variance test (ANOVA) was used with a level of risk alpha of 0.05

  • The qualitative independent variable X represents the means of communication and the qualitative independent variable Y represents the number of correct answers

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Summary

Introduction

Museums of Art and History are society’s great archives of historical artifacts and artistic masterpieces. Museography aims to showcase the collections within an exhibition to visitors These collections do contain concrete sources of information, but they embody the knowledge of creators of artifacts and museum curators. In this context, it is considered that AR is an interesting tool that could be used to help visitors understand and appreciate the contents of an exhibition. Research has attempted to introduce AR to museums (Mase, Kadobayashi, and Nakatsu 1996) (Wagner, Schmalstieg, and Billinghurst 2006) (Miyashita et al 2008) These studies have focused on evaluating AR devices or examining the potential benefits of introducing AR into the field of culture (Wagner, Schmalstieg, and Billinghurst 2006).

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