Abstract
Surface meshing plays a crucial role in mesh generation. Usually, surface meshing methods in three dimensions generate meshes relying on prescribed patch interpolation. In this study, an approach of surface meshing directly on a set of unorganized points is developed, which consists of a mesh triangulation and a conversion scheme for primary triangular and quadrilateral surface meshes, a high order C 1 surface function reconstruction, and a micro-genetic algorithm (MGA) to smooth the meshes. Practical cases are given to demonstrate its successful performance and its versatility.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Computer Methods in Applied Mechanics and Engineering
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.