Abstract

Surface meshing plays a crucial role in mesh generation. Usually, surface meshing methods in three dimensions generate meshes relying on prescribed patch interpolation. In this study, an approach of surface meshing directly on a set of unorganized points is developed, which consists of a mesh triangulation and a conversion scheme for primary triangular and quadrilateral surface meshes, a high order C 1 surface function reconstruction, and a micro-genetic algorithm (MGA) to smooth the meshes. Practical cases are given to demonstrate its successful performance and its versatility.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call