Abstract

The article analyses the features of publications of works of art by Ukrainian and foreign writers accompanied by AR applications. The authors substantiate the relevance and outlined the prospects for the use of augmented reality books in reading lessons in primary school. The article demonstrates the possibilities of using AR-technology for the development of creative imagination, emotional intelligence, creative and figurative thinking. A methodical model of augmented reality application at Reading lessons in primary school has been developed. The main stages of this model are detailed: involvement; interaction; listening, reading and listening; research; creative work; evaluation. The main purpose of the proposed model is to involve the “digital generation” in reading activities, the formation of primary school students’ need to learn about the world through fiction. Theauthorshave developedanumber ofgametasks, duringwhichjuniorstudentshave theopportunity to explore the virtual world of the work of art in detail, as well as to interact with literary characters. This approach allows students to visually imagine the reality depicted by the writer, to approach the understanding of images, to learn more about the values, being in the virtual surface of the art world, which contributes to the creative imagination of students and the formation of their figurative thinking. The creative stage involves students expressing their own attitude to what is read. Students are invited to think, compose simple texts about their thoughts, impressions, observations. Besides, on the basis of a work of art, students learn to fantasise: change the ending of the story or invent a new story with the hero of the work of art. The results of reading activities of junior students in the classroom with the use of augmented reality is proposed to evaluate the following criteria: motivational, emotional, active, and valuable. According to these criteria, the indicators are outlined. The results of the study, a survey of primary school teachers and students prove the effectiveness of the use of AR-applications and their benefits for enhancing the reading activities of students.

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