Abstract

Game analytics supports game development by providing direct quantitative feedback about player experience. Player retention and monetization have become central business statistics in free-to-play game development. Total playtime and lifetime value in particular are central benchmarks, but many metrics have been used for this purpose. However, game developers often want to perform analytics in a timely manner before all users have churned from the game. This causes data censoring, which makes many metrics biased. In this article, we introduce how the mean cumulative function (MCF) can be used to measure metrics from censored data. Statistical tools based on the MCF allow game developers to determine whether a given change improves a game or whether a game is good enough for public release. The MCF is a general tool that estimates the expected value of a metric for any data set and does not rely on a model for the data. We demonstrate the advantages of this approach on a real in-development free-to-play mobile game Hipster Sheep.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.