Abstract

In this article, the usage of matrices and matrix operations in computer graphics is shown. A brief overview of geometric transformations in computer graphics is given. The "Matrix - Computer Graphics" application software is created for the representation and easier understanding of relations between geometric transformations and matrix calculus.

Highlights

  • Computer graphics is a computing field that involves the creating, storing and processing of image content via computer

  • In order to better illustrate the relations between geometric transformations and the matrix calculus described in the previous section, the "Matrix - Computer Graphics" application software that provides a simple interface for studying 2D graphics is created

  • Computer graphics is an unavoidable part of everyday life

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Summary

INTRODUCTION

Computer graphics is a computing field that involves the creating, storing and processing of image content via computer. It has a wide application in science, engineering, art and especially in the field of entertainment, movies and video games. It is important to note that computer graphics applications are used for various educational purposes. Computer graphics applications can, in the education process, help people with learning difficulties [10], assist students in understanding computer science algorithms [4], as well as increasing students' interest in programming and computer graphics [1]. Before considering the abovementioned transformations, it should be noted that for any point TT(xx, yy) in a 2D plane, a column vector or row vector representation can be used.

Rotation
Reflection
Scaling
Homogeneous Coordinate System
CONCLUSION

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