Abstract

IT IS NO SECRET THAT MIDDLE SCHOOL STUdents spend significant amounts of free time playing software games, many of which fall into the “edutainment” category and many of which engage children in practicing mathematical skills. Middle school children and their parents spend a great deal of money on such software, often in the hopes of raising levels of mathematical achievement. The reasoning is as follows: If mathematical mastery can be accomplished in an entertaining and engaging manner, it is a win-win situation. Drill-and-practice games are especially popular, and in some instances they lead to modest increases in computational speed and accuracy (Becker 1990). But is it possible for children to go beyond drill and practice while using computer games? What are the ingredients of mathematical games that help students deepen their mathematical thinking? And to what extent are effective mathematical games also accessible to a range of children?

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