Abstract
Given a target face and a driving face, face reenactment aims to transfer attributes from the driving face to the target face. In the last decade, a great number of methods have been proposed to generate realistic reenacted faces. However, when these methods are applied to generate a smiling face, most of them can only get a mouth with blurry teeth, making the reenacted face unrealistic. This problem is mainly caused by incomplete tooth structure in the target face image under the setting of one-shot reenactment. In order to obtain smiling reenacted faces with detailed tooth structure, our method uses the tooth information from the driving face rather than the target face. Furthermore, to better represent the tooth structure and expressions of the driving face, we extract the texture with a carefully designed geometry-aware encoder. By training the encoder with tooth segmentation task and non-identity classification task, we acquire refined tooth representations and meanwhile derive the non-identity part of the driving face. We also design a specific generator to fuse the tooth texture features into the target face. Moreover, we add a mouth loss function to further ensure the high definition of the smiling reenacted face. We compare our method to existing state-of-the-art approaches. The experiments show that our method gets comparable results on non-smiling face reenactment and has superior performance on smiling face reenactment.
Published Version
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