Abstract

Abstract Background Presenting significant building or engineering 3D-models is a crucial part of the planning, construction and maintenance phases in terms of collaboration and understanding. Especially in complex or large-scale models, immersion is one of the major key factors for being able to intuitively perceive all aspects of the scene. A fully immersive system needs to give the user a large field-of-view with reduced latency for lifelike impression. Technologies such as VRwalls and shutter glasses can deliver high refresh rates, yet fail to give a large field-of-view. Head-mounted-devices for virtual reality fill this gap. Head tracking mechanisms translate movements of the user’s head into virtual camera movements and enable a natural way of examining models. Unlike a stereoscopic representation with projectors, point-of-view tracking can be achieved separately for each individual user. Hardware costs for such systems were very high in the past, but have dropped due to virtual reality systems now gaining traction in the mainstream gaming community. Methods In this paper we present a way to build a low-cost, highly immersive virtual reality environment for engineering and construction applications. Furthermore, we present a method to simplify and partly automate the process of reusing digital building models, which are already used in construction, to create virtual scenes, instead of having to do parallel content creation for visualization. Using the Oculus Rift head-mounted display and the Leap Motion hand-tracking device, we show the possibilities of naturally interacting within a virtual space in different use cases. The software, based on the popular game engine Unreal Engine 4, will be used as a basis for further research and development. Results Building Information Modeling data can be imported to UE4 with our presented plugin. Using an automated database for mapping materials to the geometry simplifies the process of importing Building Information Modeling entities. The refresh rate of the system stays within acceptable margins needed for virtual reality applications using head-mounted devices. Conclusions Head-mounted devices present a great potential for the Architecture, Engineering and Construction industry, as a person can experience realistic first-person situations without having to care about injuries. Automated processes for the simplification of content creation, leveraging existing models, and the usage of visual programming languages enable even nonprogrammers to create scenarios to their needs.

Highlights

  • Presenting significant building or engineering 3D-models is a crucial part of the planning, construction and maintenance phases in terms of collaboration and understanding

  • Head mounted devices (HMD) for Virtual Reality (VR) are currently experiencing a renaissance. These systems were only accessible for large companies at high costs and using specialized systems

  • The user experience was under par

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Summary

Introduction

Presenting significant building or engineering 3D-models is a crucial part of the planning, construction and maintenance phases in terms of collaboration and understanding. A fully immersive system needs to give the user a large field-of-view with reduced latency for lifelike impression. Unlike a stereoscopic representation with projectors, point-of-view tracking can be achieved separately for each individual user Hardware costs for such systems were very high in the past, but have dropped due to virtual reality systems gaining traction in the mainstream gaming community. Head mounted devices (HMD) for Virtual Reality (VR) are currently experiencing a renaissance In the past, these systems were only accessible for large companies at high costs (starting at several thousand Euros) and using specialized systems. Devices were lacking the refresh rate needed to smoothly translate head movements in the virtual world and had inadequate resolution and a low field-of-view (FOV) for realistic impressions. AR will become more important in the future, but lacks the fully free designed environment without the boundaries of reality VR has

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