Abstract

This paper examines two long crested wave models. First, a traditional model is reviewed. It is based upon sums of a large number of sinusoids. It has found applications in oceanography, geology, and to some extent also in image analysis. Then, a new model is presented. It uses sums of three or fewer long crested narrow-band noise waveforms. It is designed specifically for the purpose of image analysis and synthesis. Results of experiments in the computer generation of textures are presented. This is the first texture model to be implemented in hardware in a real-time image generation system.

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