Abstract

Position data of players and athletes are widely used in sports performance analysis for measuring the amounts of physical activities as well as for tactical assessments in game sports. However, positioning sensing systems are applied in sports as tools to gain objective information of sports behavior rather than as components of intelligent spaces (IS). The paper outlines the idea of IS for the sports context with special focus to game sports and how intelligent sports feedback systems can benefit from IS. Henceforth, the most common location sensing techniques used in sports and their practical application are reviewed, as location is among the most important enabling techniques for IS. Furthermore, the article exemplifies the idea of IS in sports on two applications.

Highlights

  • About 10 to 15 years ago only top-level teams utilized computer assisted video annotation systems in order to analyze game sports and training sessions

  • Up till the potential of identifying player positions in game sports in almost real time has not been utilized in intelligent spaces (IS)

  • The term ―time-motion analysis‖ embraces studies addressing the physiological strains in sports, the development of player profiles, the analysis of match running demands and work rate profiles

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Summary

Introduction

About 10 to 15 years ago only top-level teams utilized computer assisted video annotation systems in order to analyze game sports and training sessions. Vision based position tracking systems have been developed in order to analyze tactical behavior or to obtain information on physical loads; GPS-systems are applied to analyze training sessions of outdoor sports. Considerations are made on how IS, based on position sensing technologies, could be designed for game sports in order to assist players and coaches in their activities. For the purpose of applying this concept to sports (and game sports in particular) a description of those intentions and needs is required (see Section 1.1). Which of these intentions and needs can be captured in real-time by state-of-the-art technologies, the prediction/satisfaction of which intention/need may add a value for either the sportsmen (professional or non-professional), their coaches and sponsors or the audience

Informational Needs in Game Sports
Outline
Position Measurement in Sports
Position Sensor Technologies
IS in Game Sports
Example I
Example II
Summary and Conclusions
Full Text
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