Abstract

Wireless networks have become increasingly important in today's digital age. The combination of VLC and RF technologies, such as local Wi-Fi and Li-Fi networks, has emerged as a significant technology in this field. This combination enhances the coverage of weak points and strengthens the strong points of local wireless networks, resulting in higher data rates and increased coverage. However, load balancing is a crucial issue that can enhance network efficiency, especially when there are multiple access points from both networks. The selection of the appropriate access point at any given time by different nodes can significantly impact network performance. This research proposes a game theory-based method for selecting an appropriate access point, which uses multiple stages of computation and policy changes to achieve a Nash equilibrium in the game and subsequently in the network. The results show that this method can improve the quality of service in the local network by over 6% compared to previous methods such as the fuzzy method and by over 20% compared to the higher signal power selection policy.

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