Abstract
AbstractThis article describes a recent teacher researcher's investigation of digitized literature study at a Midwestern U.S. high school during the 2015–2016 school year that explored the use of digital literacies to support student‐centered literary analysis. Digital literacy practices position literature students to connect with texts in authentic ways. In their reading of The Outsiders by S.E. Hinton, students used the video game Minecraft to re‐create scenes, respond to literary elements, and analyze deeper meanings. The analyses of one particular student resulted in powerful explorations of identity. Using qualitative research tools, the author analyzed her case through observations, interviews, and student‐created artifacts to understand how this popular technology could facilitate literary analysis at the secondary level.
Published Version
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