Abstract

In this work, a multi-person mean-field-type game is formulated and solved that is described by a linear jump-diffusion system of mean-field type and a quadratic cost functional involving the second moments, the square of the expected value of the state, and the control actions of all decision-makers. We propose a direct method to solve the game, team, and bargaining problems. This solution approach does not require solving the Bellman–Kolmogorov equations or backward–forward stochastic differential equations of Pontryagin’s type. The proposed method can be easily implemented by beginners and engineers who are new to the emerging field of mean-field-type game theory. The optimal strategies for decision-makers are shown to be in a state-and-mean-field feedback form. The optimal strategies are given explicitly as a sum of the well-known linear state-feedback strategy for the associated deterministic linear–quadratic game problem and a mean-field feedback term. The equilibrium cost of the decision-makers are explicitly derived using a simple direct method. Moreover, the equilibrium cost is a weighted sum of the initial variance and an integral of a weighted variance of the diffusion and the jump process. Finally, the method is used to compute global optimum strategies as well as saddle point strategies and Nash bargaining solution in state-and-mean-field feedback form.

Highlights

  • In 1952, Markowitz proposed a paradigm for dealing with risk issues concerning choices which involve many possible financial instruments [1]

  • In the LQ-mean-field-type game problems, the state process can be modeled by a set of linear stochastic differential equations of McKean–Vlasov, and the preferences are formalized by quadratic cost functions with mean-field terms

  • We have shown that a mean-field equilibrium can be determined in a semi-explicit way for the linear–quadratic game problem where the Brownian motion is replaced by a jump-diffusion process in which the drift is of mean-field type

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Summary

Introduction

In 1952, Markowitz proposed a paradigm for dealing with risk issues concerning choices which involve many possible financial instruments [1]. In the LQ-mean-field-type game problems, the state process can be modeled by a set of linear stochastic differential equations of McKean–Vlasov, and the preferences are formalized by quadratic cost functions with mean-field terms. These game problems are of practical interest, and a detailed exposition of this theory can be found in [7,12,22,23,24,25]. By solving a linear–quadratic game problem of mean-field type, and using the implied optimal control actions, decision-makers can significantly reduce the variance (and the cost) incurred by this perturbation.

Contribution of This Article
Structure
Non-Cooperative Problem
Best Response to Open-Loop Strategies
Feedback Strategies
Global Optimum
Nash Bargaining Solution
LQ Robust Mean-Field-Type Games
Checking Our Results
Conclusions
Full Text
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