Abstract

Tacit coordination games are games in which communication between the players is not allowed or not possible. In these games, the more salient solutions, that are often perceived as more prominent, are referred to as focal points. The level-k model states that players’ decisions in tacit coordination games are a consequence of applying different decision rules at different depths of reasoning (level-k). A player at will randomly pick a solution, whereas a player will apply their strategy based on their beliefs regarding the actions of the other players. The goal of this study was to examine, for the first time, the neural correlates of different reasoning levels in tacit coordination games. To that end, we have designed a combined behavioral-electrophysiological study with 3 different conditions, each resembling a different depth reasoning state: (1) resting state, (2) picking, and (3) coordination. By utilizing transfer learning and deep learning, we were able to achieve a precision of almost 100% (99.49%) for the resting-state condition, while for the picking and coordination conditions, the precision was 69.53% and 72.44%, respectively. The application of these findings and related future research options are discussed.

Highlights

  • IntroductionCommunication between the players is not allowed or not possible

  • EEG Signals Using Transfer Learning.In tacit coordination games, communication between the players is not allowed or not possible

  • One of the most prominent cognitive models that attempts to explain behavior in tacit coordination games is the level-k model, which is based on the cognitive hierarchy theory [4,7,8]

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Summary

Introduction

Communication between the players is not allowed or not possible. In these games, the more salient solutions, that are often perceived as more prominent [1], are referred to as focal points. One of the most prominent cognitive models that attempts to explain behavior in tacit coordination games is the level-k model, which is based on the cognitive hierarchy theory [4,7,8]. Players in which k = 0 (sometimes referred to as L0 players) will choose randomly between the available actions, while L1 players assume that all other players are L0 reasoners and will act according to this assumption. L0 players might utilize rules but will apply them randomly (picking), whereas Lk≥1 players will apply their strategy based on their beliefs regarding the actions of the other players (coordination)

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