Abstract

This study was conducted quasi-experimentally to explore student’s perception and academic achievement on the workbook Let’s Play SAD using the game based learning method. A total of 56 students were sampled for the experimental group and another 58 students were sampled for the control group. Through teaching and learning System Analysis and Design (DFC3043) sessions, students in the experimental group were given the Let’s Play SAD workbook while the control group is otherwise. Data were obtained from the questionnaire form and achievement grade of the course’s marks at the end of the semester. The findings of the study showed that the performance of the students of the experimental group was better than that of the control group. In addition, the experimental group showed a high-level interpretation of mean scores in the questionnaire. Implications of the findings of this study suggest that a game-based approach as exercise should be used as one of the teaching and learning approaches to improve student achievement.

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