Abstract
AbstractDifferentiable rasterization changes the standard formulation of primitive rasterization — by enabling gradient flow from a pixel to its underlying triangles — using distribution functions in different stages of rendering, creating a “soft” version of the original rasterizer. However, choosing the optimal softening function that ensures the best performance and convergence to a desired goal requires trial and error. Previous work has analyzed and compared several combinations of softening. In this work, we take it a step further and, instead of making a combinatorial choice of softening operations, parameterize the continuous space of common softening operations. We study meta‐learning tunable softness functions over a set of inverse rendering tasks (2D and 3D shape, pose and occlusion) so it generalizes to new and unseen differentiable rendering tasks with optimal softness.
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