Abstract
The innovation practice on electrical technology was constructed in April 2018. We practice learning skills through esports by holding esports events into training curriculum. Esports is attracting attention as something of diversity. It is used in the medical and welfare fields, regional revitalization, education, and international exchange. In particular, the medical and welfare fields, utilization as parasports, expansion of exchange opportunities on the theme of esports and disabilities, and efforts as a hobby that can be enjoyed for a lifetime have begun. Since esports can be exchanged online, it is possible to play against anyone anytime, anywhere, and it is highly competitive and is implemented with abundant titles. This esports is most suitable for interest-driven learning, and it is possible to learn basic skills of working adults and communication technology through planning and management of esports competitions in innovation practice on electrical technology. In this paper, we report on learning through esports in innovation practice on electrical technology and examine how to incorporate esports into the educational curriculum.
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