Abstract
PurposeThe purpose of this research paper is to explore the interrelations between success in the Business Games course and other MSc courses, and the parameters that influence success in managing firms in business games.Design/methodology/approachThe research sample was comprised of graduate students from the Management of Technology faculty at Holon Institute of Technology. They study courses in the program, including the Business Games course. Special business game software, named Decision Makers, was used for the analyses. Statistical analyses of the interrelations among different program courses cover the main purpose. After defining five success criteria, statistical analyses of success and failure are presented.FindingsIn this course, success was generally uncorrelated with other courses. The reason for this was probably due to its project‐based learning (PBL) environment. The study shows that students tend to reduce their efforts across time and improve their performance, due to the “learning curve”. Analysis of the results shows that when teams overused the simulation runs, they do not analyze their situation, but rather prefer the “trial and error” method.Research limitations/implicationsThe present study provides results about the importance of training managers through using the business game simulator.Originality/valueUsing PBL is very exiting for those students who have difficulties in classroom studies. By using PBL, these students rapidly improve their management skills.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have