Abstract

The goal of inductive logic programming (ILP) is to search for a hypothesis that generalises training examples and background knowledge (BK). To improve performance, we introduce an approach that, before searching for a hypothesis, first discovers "where not to search". We use given BK to discover constraints on hypotheses, such as that a number cannot be both even and odd. We use the constraints to bootstrap a constraint-driven ILP system. Our experiments on multiple domains (including program synthesis and inductive general game playing) show that our approach can (i) substantially reduce learning times by up to 97%, and (ii) can scale to domains with millions of facts.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call