Abstract

espanolEn los ultimos anos, uno de los motores principales que ha incentivado la innovacion educativa ha sido la introduccion y el uso de las tecnologias de la informacion y la comunicacion en el aula. El uso de ordenadores, pizarras digitales y tabletas como dispositivos que facilitan el aprendizaje, ya sea a traves de la gamificacion, la realidad virtual, la impresion 3D, etc., son algunos de ellos. En este articulo, el interes se centra sobre la Robotica Educativa y programacion en el aula, es decir, como a traves de la robotica se puede desarrollar el pensamiento y la logica (transformada en pensamiento computacional). A traves de la presente revision documental, pretendemos desentramar cual es la dimension educativa, si es que la hay, del uso de estos dispositivos en la etapa escolar, pasando por la evolucion del pensamiento y la robotica educativa y acabando con varias investigaciones realizadas en el area. EnglishIn recent years, one of the main drivers of educational innovation has been the introduction and use of information and communication technologies in the classroom. The use of computers, digital whiteboards and tablets as devices that facilitate learning, whether through gamification, virtual reality, 3D printing, etc., are some of them. In this article, the interest focuses on Educational Robotics and classroom programming, that is, how through robotics, thinking and logic can be developed (transformed into computational thinking). Through this documentary review, we intend to unravel what is the educational dimension, if any, of the use of these devices in the school stage, going through the evolution of thought and educational robotics and ending with several investigations carried out in the area.

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