Abstract

One of the goals of the Korean education is to cultivate talents, who are capable of pioneering science and technology and flexibly responding to rapid social change. For the above goal, in 2011, Korea’s Ministry of Education, Science and Technology (It is the Ministry of Education now) officially included the goal of the STEAM education in the general education curriculum. On that basis, the Korean Ministry of Education, relevant agencies, and researchers have collaborated in many aspects to create a firm foothold for the STEAM education at high schools in Korea. The practice of the STEAM education implementation in Korea shows the importance of teachers and education administrators in deploying and disseminating the STEAM education to high schools. Although Korea is highly experienced in implementing the STEAM education, there are still some limitations, including the low number of schools applying the STEAM education in teaching, the inconsistent set of training program evaluation tools, the low level of teachers' implementation of integrated lessons, the online communication network without meeting the needs in the COVID19 period, and etc. On the basis of learning about Korea's STEAM education experience at high schools in the context of industry 4.0, this article has proposed lessons in research, implementation, and simultaneous management of the STEAM education at schools in Vietnam.

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