Abstract
KinectFlix is a hand gesture recognition application which uses a Xbox 360 Kinect to interact with NetFlix while watching online movies and TV shows. This project is designed and developed with the intention of providing an easily adaptable interface for the Xbox 360 Kinect to be used with Windows Presentation Foundation (WPF) applications to provide a controller-less interactive user interface.
Highlights
Researchers have been exploring new approaches to physical and digital space integration [1]
The Microsoft Wii pioneered sensing and gensture recognition technology, the Microsoft Kinect is arguably becoming the platform of choice by gamers and researchers alike [2]
With only hand gestures and voice commands, this hardware allows users to interact with software without needing assistance from any other input device
Summary
Researchers have been exploring new approaches to physical and digital space integration [1]. Since Microsoft, at the time, had not released Kinect’s API and documentation to the public, we first started developing open source drivers which allowed Kinect-to-PC communication. During this development, it became clear that an interface for the Kinect would be a great way to allow different applications to be developed for use with the Kinect. Model (MVVM) Architecture, Prime Sense ManagedNite Library, Open NI, NetFlix Odata, and the Microsoft Xbox 360 Kinect. The Prime Sense ManagedNite library is a wrapper for the .NET programming languages This library is an open source library that allows us to programmatically access data from the Xbox 360 Kinect.
Published Version (
Free)
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have