Abstract

While image recognition, image detection and tracking technology have been developing for several years the application of the game-based interaction just began to emerge recently. Since the Nintendo WII game console appearred on the market, the somatosensory remote method has greatly changed the way of interaction between people and game. Then, with the boom of somatosensory, other single-user game consoles also introduced new somatosensory-supportable kits for their own system but the mode of operatiom does not change much. Most of them follow the WII’s operating mode, they still have to use the hand-held joystick or pressure-sensitive foot pedal to play the game. When Microsoft’s Kinect released, it completely free users from these somatosensory devices, these game controllers no longer need to be bound with users’ hands and feet, the game operation has entered a new era. However, now Kinect can only be used in Microsoft’s XBOX and XBOX 360 game console. Microsoft has not released its official PC-connectable Kinect driver and operating kits yet, but nowadays, online informatiion accepts no limits, third-party has provided varieties of PC-linking drivers and their operating API, making applications of Kinect no longer confined to XBOX and XBOX360 game console, etc., they can even be combined with Flash ActionScript 3.0. Therefore, one can easily create interactive modes of games by using image recognitipn techniques, and Kinect can also solve the image detect defcts of using WebCam. This study will produce an experiment of “an interactive small aircraft” by using Kinect with Flash to learn more about the advantages of Kinect in using Flash as well as its possible shortcomings, as the reference for the future development of interactive design using Kinect.

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